Bienvenue!

...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)

mercredi 1 octobre 2014

facial motion capture at home capture studio



I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.



the mesh is courtesy provided by Faceware:

http://facewaretech.com/learn/training-assets/




and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:

http://www.braverabbit.de/playground/?page_id=1001



Rig, skining, blendshape, corrective  blendshape and wrinkles  modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.