Bienvenue!

...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)

jeudi 1 juin 2017

mardi 25 avril 2017

dragon




Animation done on to Maya.
The free rig can be download here: https://gumroad.com/truongcgartist

samedi 1 avril 2017

Horse Run



Rhett the Clydesdale, horse rig by noxlabs.com

mercredi 15 mars 2017

combat cinematique



Multiples actions based on motion capture, mixing with  the story mode on Motionbuilder.

Bee



Keyframe animation for the french movie shot "A fond".

jeudi 28 avril 2016

T-rex walk cycle





Rigging, Skining  and animating T-rex walk cycle on Maya software.

the free based mesh (in posing) can be found here (modeling  credit):

http://www.joel3d.com/downloadsFromJoel3d.html

lundi 4 avril 2016




A simple cinematic create with this constraints: one explicit pose for each shot:

-the character kill
-afraid someone  with brutality
-the character is terrify and retreat
-angry at phone
-the character make an allocution

I had to create the scene , the poses , lighting and editing the cinematic.



mardi 5 janvier 2016

kicks and combat reference for gameplay




Some animations for a combat gameplay type from live reference.
You can see Eric Jacobus 's performance here .

lundi 5 octobre 2015

cinematics



With some range of motion capture, i had to  to mix the different shots and directing the clip. I edited the rendered shots with sony vegas.

lundi 10 août 2015

Mery acting




My last animation done with maya and the free rig Mery:
Mery rig by Jose Manuel García Alvarez and Antonio Méndez Lora


meryproject.com/#!download/c1n0f

vendredi 13 mars 2015

Action Jump







Simple action Jump Test done in Maya.

mercredi 1 octobre 2014

facial motion capture at home capture studio



I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.



the mesh is courtesy provided by Faceware:

http://facewaretech.com/learn/training-assets/




and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:

http://www.braverabbit.de/playground/?page_id=1001



Rig, skining, blendshape, corrective  blendshape and wrinkles  modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.




jeudi 27 juin 2013

Little Nick



Just a set for this character with a lot of energy and a child attitude.



mardi 25 juin 2013

mardi 26 mars 2013

mercredi 13 mars 2013

mardi 18 décembre 2012

mercredi 19 septembre 2012

mercredi 23 mai 2012

jeudi 12 avril 2012