Bienvenue!
...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)
mardi 5 janvier 2016
kicks and combat reference for gameplay
Some animations for a combat gameplay type from live reference.
You can see Eric Jacobus 's performance here .
lundi 5 octobre 2015
cinematics
With some range of motion capture, i had to to mix the different shots and directing the clip. I edited the rendered shots with sony vegas.
lundi 10 août 2015
Mery acting
My last animation done with maya and the free rig Mery:
Mery rig by Jose Manuel García Alvarez and Antonio Méndez Lora
meryproject.com/#!download/c1n0f
vendredi 13 mars 2015
mercredi 1 octobre 2014
facial motion capture at home capture studio
I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.
the mesh is courtesy provided by Faceware:
http://facewaretech.com/learn/training-assets/
and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:
http://www.braverabbit.de/playground/?page_id=1001
Rig, skining, blendshape, corrective blendshape and wrinkles modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.
jeudi 27 juin 2013
mardi 25 juin 2013
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