Bienvenue!
...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)
mercredi 1 octobre 2014
facial motion capture at home capture studio
I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.
the mesh is courtesy provided by Faceware:
http://facewaretech.com/learn/training-assets/
and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:
http://www.braverabbit.de/playground/?page_id=1001
Rig, skining, blendshape, corrective blendshape and wrinkles modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.
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