...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)

mercredi 1 octobre 2014

facial motion capture at home capture studio

I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.

the mesh is courtesy provided by Faceware:

and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:

Rig, skining, blendshape, corrective  blendshape and wrinkles  modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.

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